UserIdeas
From OpenCity
This page contains the end-user ideas and suggestions. They are taken from the forum or from the Internet directly and they serve the simulation engine requirements writing process.
From DGMurdockIII
The road tool becomes a road building vehicle, that you can easily move up/down/left/right/diagonally with the with a mouse or gamepad or arow keys.
SVG graphics and icons support and Cairo support if possable
Scripting support maybe
Simplify the opencity interface so you have a option of have a side toolbax like classic simcity
Make budget window
Sharing cities
MySim mode
The final mode is the MySim mode which enables players to create user-defined Sims, which will live and work in the city the player has created. This mode can be used to closely assess citizens' needs through sims giving the player feedback. Players can choose a selection of characters or import them from The Sims. Sims can be killed by certain disasters. In MySim mode, players can also do 'U Drive It' missions, which involve driving various vehicles around the city trying to achieve certain goals.
Is SimCity 4 3D? - http://simcity.ea.com/about/inside_scoop/3d1.php
somthing liike this U-Drive-It is a new add-on to Rush Hour, a mode where players can take control of cars, planes, and many other vehicles and drive them around the city. There are two modes of driving: Scenario Mode, where the player has a limited amount of time to win money or prizes, or Free Drive, that allows the player to drive freely.
If the vehicle sustains excessive damage (either by crashing into other vehicles or traversing into water), it will burst into flames and subsequently explode. This is shown by a coloured diamond above the vehicle (much like the ones in The Sims) which can turn from green to red in respect to the vehicles' current state.
Some vehicles have certain individual features, such as a police siren on police cars or the capacity to damage sections of the city with munitions from vehicles such as tanks, helicopters and jets. Also, some boats may cast fish nets or tug other boats to safety.
From nicfer
Hi.
I just registered on this forums after having a small problem with the activation. Now, to the suggestions.
I'm a fanatic of Sim City 2000 and some of 3k ones. I was thinking of some features burrowed directly from 3000 and newer games and others inspired by others of these or modifications of 2k ones.
Most of newer games structures should be on, as long as they aren't too 'off-topic'. Like waste management ones.
Industries would vary depending on taxes, ordinances and also the terrain. Some places may be adequate for mining, others for farming and others just for manufacturing.
Rail stations should not have the graphical problems that sc2k had, I mean, in that game those had to be placed along the city and connected with rails, resulting in trains spammed all along those. Solution: create a new structure: the train depot (2x2 building). You'll need one per line and as many stations (1x1, built at one side of the rail, or maybe make it look like a railpiece with some differences and make the trains pass through them) as you require in the line. Like what has been done with buses in sc3k: there are bus stations and bus stops.
New commercial buildings: TV studios, radio stations, fixed/mobile telephony providers, ISPs (internet providers), and other service buildings.
New zone types: microservices. There are built certain public services that (like the name says) offer less protection than the proper buildings, but are cheaper to mantain and can help distribute the bigger structures' effect.
Also would be cool to be able to adjust taxes for certain public service structures, if you want to save some money without losing too much provision of the restant buildings.
For multiplayer mode, I have a (very very for the long term roadmap) concept. It consists on a 'chain to the existing cities' feature: the server starts with one city registered and newer players will play the role of the neighbounds. They can make certain treaties, like sharing electric power, water and waste supplies and traffic/tourism between them (citizens would be able to go to work to other city or go visit some familiar from there), or if they hate each one, they can send disasters to the other ones, not only with military actions, but also some 'unreal' things like the regular unpredectible disasters from sc2k (earthquakes, tornados, hurricanes, UFOs, etc). Airports and seaports would be the method for transporting passengers between distant cities (those that are unconnectable directly with yours). Because of those points, one city that isn't geographicly proper for citizens could provide services to others, like work places (industries), power/waste/water suppliage or tourism (unique places representated by buildings like parks, fountains or statues). This way, it'll become a 'cooperate and compete' multiplayer mode.
One anonying thing I had in sc2k was the separation of industrial, pollution generation zones from residencial/commercial ones, if I build them too far away they almost don't grow up even if I supply them with a vast rail network. But I think that there are other more efficient ways to keep pollution away from people, or better yet, reduce it. Discusable theme.
One thing I hate from sc3k is that the citizens want too many things and if I follow them, my incomes go negative. Please, don't make the game that hard.
About subways, make them a continuation of the railways, to the point of requiring the building of at least one rail depot, a small line of regular rail and a rail<->subway commuter. Overground raillines should share the passengers with the underground ones, as long as they're connected between them. Oh, and the rails should be sc3k like, two tracks per tile (one for go and one for return).
I'll add more suggestions here, if I have more.
Good night.
[EDIT 1]
We shall put new disasters and modify the lacking ones. A new disaster could be a new sickness (maybe parodying swine flu?), an tsunami (!), an godzilla-like creature and an UFO, splitting the 'monster' disaster from sc2k into two, or even an militar invasion. Some disasters should be user-preventable. Example: if you build fire stations, your city should be safer from burning. If you build police stations, riots will (almost) only appear in not-protected zones. Floods will appear more if the air in your city is highly polluted, even with permanent standings (because of global warming).

