_DisplayCompass() const (defined in Renderer) | Renderer | [private] |
_DisplayMapGrid(const Map *pcmap) | Renderer | [private] |
_DisplayStatusBar() const (defined in Renderer) | Renderer | [private] |
_DisplayTerrain() const | Renderer | [private] |
_DisplayWater() const (defined in Renderer) | Renderer | [private] |
_PrepareView() const | Renderer | [private] |
_uiCityLength (defined in Renderer) | Renderer | [private] |
_uiCityWidth | Renderer | [private] |
_uiFontBase | Renderer | [private] |
_uiGridList | Renderer | [private] |
_uiSplashTex | Renderer | [private] |
_uiTerrainList | Renderer | [private] |
_uiTerrainTex | Renderer | [private] |
_uiWaterList | Renderer | [private] |
_uiWaterTex | Renderer | [private] |
bDisplayCompass (defined in Renderer) | Renderer | [private] |
bDisplayGrid (defined in Renderer) | Renderer | [private] |
boolHeightChange | Renderer | |
bWireFrame (defined in Renderer) | Renderer | [private] |
dDeltaX | Renderer | [private] |
dDeltaZ | Renderer | [private] |
dEyeX | Renderer | [private] |
dEyeY | Renderer | [private] |
dEyeZ (defined in Renderer) | Renderer | [private] |
Display(const Map *pcMap, const Layer *pcLayer) | Renderer | |
DisplayBuildPreview(const uint &uiW, const uint &uiL, const GLubyte &rcubR, const GLubyte &rcubG, const GLubyte &rcubB, const OPENCITY_GRAPHIC_CODE &gcode) const | Renderer | |
DisplayHighlight(const Map *pcMap, const Layer *pcLayer, const OPENCITY_TOOL_CODE &enumTool) (defined in Renderer) | Renderer | |
DisplayHighlight(const Map *pcMap, const Layer *pcLayer, uint uiW1, uint uiL1, uint uiW2, uint uiL2, const OPENCITY_TOOL_CODE &enumTool) (defined in Renderer) | Renderer | |
DisplaySelection(const Map *pcMap, const Layer *pcLayer) (defined in Renderer) | Renderer | |
DisplaySelection(const Map *pcMap, const Layer *pcLayer, const uint &rcuiW1, const uint &rcuiL1, const uint &rcuiW2, const uint &rcuiL2) (defined in Renderer) | Renderer | |
DisplaySplash(const uint &rcuiX=0, const uint &rcuiY=0) | Renderer | |
DisplayText(const uint &rcuiX, const uint &rcuiY, const GLubyte &rcubR, const GLubyte &rcubG, const GLubyte &rcubB, const string &rcText) (defined in Renderer) | Renderer | |
dmatrixRotate (defined in Renderer) | Renderer | [private] |
dYRotateAngle | Renderer | [private] |
fScaleRatio (defined in Renderer) | Renderer | [private] |
fXTransDelta | Renderer | [private] |
fZTransDelta (defined in Renderer) | Renderer | [private] |
GetSelectedWHFrom(const uint &rcuiMouseX, const uint &rcuiMouseY, uint &ruiW, uint &ruiL, const Map *pcMap, const Layer *pcLayer) (defined in Renderer) | Renderer | |
GetSelectedWHFrom(const uint &rcuiMouseX, const uint &rcuiMouseY, uint &ruiW, uint &ruiL, const Map *pcMap, const Layer *pcLayer, const uint &rcuiW1, const uint &rcuiL1, const uint &rcuiW2, const uint &rcuiL2) (defined in Renderer) | Renderer | |
Home() | Renderer | |
iWinHeight | Renderer | [private] |
iWinWidth (defined in Renderer) | Renderer | [private] |
MoveDown(const uint &factor=1) (defined in Renderer) | Renderer | |
MoveLeft(const uint &factor=1) (defined in Renderer) | Renderer | |
MoveRight(const uint &factor=1) (defined in Renderer) | Renderer | |
MoveUp(const uint &factor=1) (defined in Renderer) | Renderer | |
psurfaceScreen | Renderer | [private] |
Renderer(const uint cityW, const uint cityL) (defined in Renderer) | Renderer | |
RotateLeft(const uint &factor=1) (defined in Renderer) | Renderer | |
RotateRight(const uint &factor=1) (defined in Renderer) | Renderer | |
SetWinSize(const int &rciWidth, const int &rciHeight) | Renderer | |
ToggleCompass() (defined in Renderer) | Renderer | |
ToggleGrid() (defined in Renderer) | Renderer | |
ToggleProjection() (defined in Renderer) | Renderer | |
ToggleWireFrame() (defined in Renderer) | Renderer | |
ubProjectionType (defined in Renderer) | Renderer | [private] |
ZoomIn() (defined in Renderer) | Renderer | |
ZoomOut() (defined in Renderer) | Renderer | |
~Renderer() (defined in Renderer) | Renderer | |