_eGC | Structure | [protected] |
_eSC | Structure | [protected] |
_eType | Structure | [protected] |
_pstructureMain | Structure | [protected] |
_uiLevel (defined in Structure) | Structure | [protected] |
_uiStatus (defined in Structure) | Structure | [protected] |
GetBaseGraphicCode() const | Structure | |
GetCode() const | Structure | |
GetGraphicCode() const | Structure | |
GetLevel() const (defined in Structure) | Structure | |
GetMain() const (defined in Structure) | Structure | |
GetNextLevelGraphicCode() const | RCIStructure | [virtual] |
GetNumber() | Structure | [static] |
GetPreviousLevelGraphicCode() const | RCIStructure | [virtual] |
GetType() const | Structure | |
IsSet(const uint wegBit) const (defined in Structure) | Structure | |
LevelDown() (defined in RCIStructure) | RCIStructure | [virtual] |
LevelUp() (defined in RCIStructure) | RCIStructure | [virtual] |
LoadFrom(std::fstream &rfs) | Structure | [virtual] |
Persistence() (defined in Persistence) | Persistence | |
RCIStructure() (defined in RCIStructure) | RCIStructure | |
RCIStructure(const OPENCITY_STRUCTURE_CODE &enumStructCode) (defined in RCIStructure) | RCIStructure | |
RCIStructure(const OPENCITY_STRUCTURE_CODE &enumStructCode, Structure *pMain) (defined in RCIStructure) | RCIStructure | |
SaveTo(std::fstream &rfs) | Structure | [virtual] |
Set(const uint wegBit) | Structure | |
SetLevel(const uint uiLevel) (defined in Structure) | Structure | |
SetMain(Structure *const pstruct) (defined in Structure) | Structure | |
SetNumber(const uint &rcuiNb) | Structure | [static] |
Structure() (defined in Structure) | Structure | |
Structure(const OPENCITY_STRUCTURE_CODE enumStructCode) (defined in Structure) | Structure | |
Structure(const OPENCITY_STRUCTURE_CODE enumStructCode, Structure *pMain) (defined in Structure) | Structure | |
Unset(const uint wegBit) (defined in Structure) | Structure | |
~Persistence() (defined in Persistence) | Persistence | [virtual] |
~RCIStructure() (defined in RCIStructure) | RCIStructure | [virtual] |
~Structure() (defined in Structure) | Structure | [virtual] |