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AgentPolice Member List

This is the complete list of members for AgentPolice, including all inherited members.

Agent(Kernel &kernel, Environment &env, int x, int y, Role_t role)Agent
AGENT_BORN enum value (defined in Agent)Agent
AGENT_DIE enum value (defined in Agent)Agent
AGENT_LIVE enum value (defined in Agent)Agent
agent_state_t enum name (defined in Agent)Agent
AgentPolice(Kernel &kernel, Environment &env, int x, int y) (defined in AgentPolice)AgentPolice
born() (defined in AgentPolice)AgentPolice [virtual]
canMove(int x, int y) const (defined in Agent)Agent
canMove(direction_t dir, int &x, int &y) const (defined in Agent)Agent
canMove(direction_t dir) const (defined in Agent)Agent
Collaborate() (defined in AgentPolice)AgentPolice [protected]
die() (defined in AgentPolice)AgentPolice [virtual]
doRandomMove(int turn_percent) (defined in Agent)Agent [protected]
FindBadGuy(bool test_backward=true) (defined in AgentPolice)AgentPolice [protected]
followPath() (defined in AgentPolice)AgentPolice [private]
GetGraphicCode() const Agent
getId() const (defined in Agent)Agent
getRole() const (defined in Agent)Agent
getX() const (defined in Agent)Agent
getY() const (defined in Agent)Agent
IsNearBadGuy() (defined in AgentPolice)AgentPolice [protected]
live() (defined in AgentPolice)AgentPolice [virtual]
Look() (defined in AgentPolice)AgentPolice [protected]
lookForAgent(direction_t dir, unsigned long max_distance) (defined in Agent)Agent
LostPursue() (defined in AgentPolice)AgentPolice [protected]
m_agent_state (defined in Agent)Agent [protected]
m_direction (defined in Agent)Agent [protected]
m_enumGCAgent [protected]
m_environment (defined in Agent)Agent [protected]
m_index (defined in AgentPolice)AgentPolice [protected]
m_kernel (defined in Agent)Agent [protected]
m_lost_pursue (defined in AgentPolice)AgentPolice [protected]
m_messages (defined in Agent)Agent [protected]
m_move_speed (defined in Agent)Agent [protected]
m_path (defined in AgentPolice)AgentPolice [protected]
m_path_it typedef (defined in AgentPolice)AgentPolice [protected]
m_pursue (defined in AgentPolice)AgentPolice [protected]
m_role (defined in Agent)Agent [protected]
m_sleep (defined in AgentPolice)AgentPolice [protected]
m_state (defined in AgentPolice)AgentPolice [protected]
m_x (defined in Agent)Agent [protected]
m_y (defined in Agent)Agent [protected]
move(int x, int y) (defined in Agent)Agent
moveDirection()Agent
NoticePursue(Agent *agent) (defined in AgentPolice)AgentPolice [protected]
operator<< (defined in Agent)Agent [friend]
output(std::ostream &os) const (defined in AgentPolice)AgentPolice [virtual]
POLICE_COLLABORATE enum value (defined in AgentPolice)AgentPolice
POLICE_LOOK enum value (defined in AgentPolice)AgentPolice
POLICE_LOST_PURSUE enum value (defined in AgentPolice)AgentPolice
POLICE_PURSUE enum value (defined in AgentPolice)AgentPolice
police_state_t enum name (defined in AgentPolice)AgentPolice
processMessage() (defined in AgentPolice)AgentPolice [virtual]
Pursue() (defined in AgentPolice)AgentPolice [protected]
randomMove(int turn_percent=60)Agent
receiveMessage(const Message &msg) (defined in Agent)Agent
SeeBadGuy(direction_t dir) (defined in AgentPolice)AgentPolice [protected]
sendMessage(Role_t role, const Message &msg) (defined in Agent)Agent
sendMessageToAgent(AgentID_t agent, const Message &msg) (defined in Agent)Agent
SetGraphicCode(const OPENCITY_GRAPHIC_CODE gc) (defined in Agent)Agent
SetState(police_state_t state) (defined in AgentPolice)AgentPolice [protected]
~Agent() (defined in Agent)Agent [virtual]
~AgentPolice() (defined in AgentPolice)AgentPolice [virtual]


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