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Game runs slow XP R32 Thinkpad

 
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IrJoWo99



Joined: 11 Mar 2013
Posts: 1

PostPosted: Mon Apr 08, 2013 6:55 pm    Post subject: Game runs slow XP R32 Thinkpad Reply with quote

Here's stdout.txt



Welcome to opencity-0.0.7
Copyright (C) by Duong Khang NGUYEN. All rights reserved.
web : http://www.opencity.info
email: neoneurone @ gmail com

This program is released under the terms of
GNU General Public License (See the COPYING file for more details)

Starting OpenCity standalone/client application...

<OPTION> -dd detected
<OPTION> The data directory is: "C:\Program Files\Games\OpenCity\share\opencity/"
<OPTION> -cd detected
<OPTION> The configuration directory is: "C:\Program Files\Games\OpenCity\etc\opencity/"
<OPTION> -fs detected
<OPTION> -glv detected
<INFO> Detected data directory : C:\Program Files\Games\OpenCity\share\opencity/
<INFO> Detected config directory : C:\Program Files\Games\OpenCity\etc\opencity/
<INFO> Detected save directory : C:/Documents and Settings/Woodwizzle/Application Data/opencity/
<INFO> Reading XML config file: "C:\Program Files\Games\OpenCity\etc\opencity/config/opencity.xml"
<INFO> Loading default OpenGL driver...
<INFO> Using 1024x768 at 16 bpp
<INFO> Current video driver: windib
<INFO> GL vendor: ATI Technologies Inc.
<INFO> GL renderer: RADEON 7000 DDR x86/SSE2
<INFO> GL version: 1.3.3844 WinXP Release
<INFO> GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
<INFO> Video double buffer supported
<INFO> GL_EXT_texture3D supported
<INFO> Loaded 0 musics.
<INFO> Loaded 7 sounds.

Quit requested, stoping OpenCity standalone/client application...
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neoneurone
Site Admin


Joined: 26 Mar 2005
Posts: 134

PostPosted: Tue Apr 09, 2013 8:12 am    Post subject: Reply with quote

Hi there,

Thank you for your answer. It seems that we have a little problem with the "windib" driver here. I'm going to investigate further.

Cya
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neoneurone
Site Admin


Joined: 26 Mar 2005
Posts: 134

PostPosted: Thu Apr 11, 2013 9:43 am    Post subject: Reply with quote

Hi there,

It looks like OpenCity uses the "windib" driver on your machine. Maybe that's why it runs slowly on your machine. Could you try to tell OpenCity to use the "directx" driver by setting the following environment variable "SDL_VIDEODRIVER" ?
More details concerning the environment variables are available at SDL site: http://www.libsdl.org/docs/html/sdlenvvars.html

Later
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